Character loses speed and jump height as it climbs.

Example of conveyor belt system.


Reference image from earlier Griffith installation.


2017, computer-controlled installation

Custom computer applications, acrylic paintings, video projectors

Created especially for the presentation of "Push Play" at the Hedreen Gallery, while (){}; merges video games with environmental painting in a mediation on the endless, pointless cycle of human consumption. Your ghost-like icon's pursuit of cups of coffee, cherries, and love only results in dissatisfaction and waste (the cursing and pooping controls). So does the game itself in which players never win or lose.


Push Play, Hedreen Gallery, Seattle, WA